To this day, I’m still not overly sure what’s going on. Dead Cells, for example, has a very loose one, whilst The Binding of Isaac has a weirdly convoluted one. Roguelikes/lites are a strange exception to the whole “plot-driven adventure” type of game. So with that in mind, let’s see if it’s worth digging out or leaving on the scrap pile… Generic Team, Assemble! It’s just whether looks alone can substantiate the need to keep playing a game in this genre. That it looks good to draw you in helps, as this game does, but if it’s all show and no substance where is the fun? Or more importantly, the longevity?ĭanger Scavenger looks the part, no doubts there. The very nature of this type of game is meant to be quick and fun, with a possible underlying story behind it. I don’t expect deep, explorative narratives. Now, I do try and go into these games with an open mind. So, with Danger Scavenger offered to me, I thought I’d give it a go. In its wake, I’ve held a better respect for the sub-genre. The title, rightfully so, won Best Game at the BAFTAS, as well as changed my mind on roguelikes/lites. What could have been a vibrant and futuristic take on roguelikes instead suffers with technical issues and little drive to make it worth pursuing.
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